Tag Archive for 'HexEngine'

Progress Report 2008-02-01

I love deadlines. I like the whooshing sound they make as they fly by. – Douglas Adams

Yeah yeah, I know I’m 2 weeks late to make my Progress Report. The reason is really simple: Ugly schedule at University + Work Friday,Saturday,Sunday == Not a lot of free time && Not a lot of sleep.

And since I don’t have a lot of free time, I spend most of it playing game instead of programming them. That’s the main reason why I didn’t make it for the challenge 200 -_-;

Challenge 200:

For this progress report : 5h
Final score : 185h / 200h

I’m a bit sad that I didn’t make it to the 200 hour mark. But being short of just 15 minutes isn’t bad at all ^_^

All in all, I’m really proud of the experience. In 200h 185h, I created 3 games while building HexEngine and 1 while trying out XNA. Not to shabby eh?

I’ll be repeating the challenge 200 for 2008, but I’m still debating if I’ll continue to work on Secret Prophecy or on an idea I have for a 3D game.

Progress Report 2008-01-01

Happy new year everyone! We only live once, live life to the fullest in 2008! May all your dreams comes true!

Changes:

  • Upgraded to Visual C++ 2008 Express Edition.
  • HexEngine: Some cleanup in CMap. Testing the step by step loading had introduced some crap
  • Secret Prophecy: Dialog box! I take a string, split it to fit the size of the dialog box and manage word-wrapping.
  • Secret Prophecy: Dialog boxes now manage carriage return.
  • Secret Prophecy: Dialog boxes styles. Can use the default style or specify a callback where you’ll style your dialogs
  • Secret Prophecy: Dialog boxes types. You can chose for your text to scroll on one page or your text to be presented on multiple pages.
  • Secret Prophecy: I now have a data structure that allow me to manage sequence of events per maps.

For example: Load the map, when the map is loaded, the player can’t move and an NPC walks towards him. The NPC finishing is walk, fires another event that launch a dialog, telling the player something. When the player finish reading the dialog, the NPC then walks back to where he was, the player can now move.

Challenge 200:

For this progress report : 30h
YTD : 180h / 200h

I’m almost at the finish line for the Challenge 200. The challenge ends 2008-01-31. Only 31 days left and 20h to go, fortunately everything is on tracks and going according to plan. In the next 31 days, I’ll be creating a small chapter for Secret Prophecy. This is going to be fun!

Progress Report 2007-12-01

Changes:

  • HexEngine: Load images only once.
  • HexEngine: Able to set display transparency via lua.
  • HexEngine: Step by step map loading.
  • Secret Prophecy: Max Payne style comic for chapter intro.
  • Secret Prophecy: Added some basic controls to the chapter intro.
  • Secret Prophecy: I now use the step by step map loading to load the map while the chapter intro is being displayed.

Challenge 200:

For this progress report : 12h
YTD : 150h / 200h