Author Archive for tioneB

Jason Della Rocca to receive GDCA’s Ambassador Award

Jason Della Rocca, IGDA’s Executive Director, president of the IGDA Montreal Chapter and all around nice guy, will receive this year GDCA’s Ambassador Award!

Congrats Jason!

Progress Report 2007-12-01

Changes:

  • HexEngine: Load images only once.
  • HexEngine: Able to set display transparency via lua.
  • HexEngine: Step by step map loading.
  • Secret Prophecy: Max Payne style comic for chapter intro.
  • Secret Prophecy: Added some basic controls to the chapter intro.
  • Secret Prophecy: I now use the step by step map loading to load the map while the chapter intro is being displayed.

Challenge 200:

For this progress report : 12h
YTD : 150h / 200h

Child’s Play 2007 - Montreal Children’s Hospital

For the past four years, gamers and geeks around the world have raised over a million dollars in toys, games and cash for sick kids in Children’s Hospitals across the globe. And, for the first year, Montreal Children’s Hospital has been added to the list of Hospital we can donate to.

Visit Child’s Play website, click on Montreal Children’s Hospital and Donate! It’s for a good cause!

Progress Report 2007-11-01

3 Steps Closer:

Step by step ooh baby

Step 1: Stop working at Air Liquide Canada as a Web Developer. (Hrm I mean .. We can have lots of fun)

Step 2: Go back to School. Start University. (Hmm.. Theres so much we can do)

Step 3: Get a part time job in the industry as a Game Tester. (Its just you and me)

That’s right folks, I’m 3 steps closer to completing my Not-So-Secret Master Plan! Thanks to frob for helping me update my resume! It really helped with Step 3. Thanks man!

And sorry for the blog hiatus but I was taking my time to adapt to my new student life, and now, balancing my time between university and job.

Changes:

  • HexEngine: Added on_after_event to layers events.
  • HexEngine: Added tile events using a feature currently in the trunk of Tiled
  • HexEngine: Added on_load and on_unload as supported map properties. The value is a Script to be executed.
  • Secret Prophecy: Sprites Animations
  • Secret Prophecy: Character movements with movement animations.
  • Secret Prophecy: Basic AI for random NPC movement.
  • Secret Prophecy: Basic wandering AI within a rectangular zone.
  • Secret Prophecy: Basic AI following a predefined path.

Challenge 200:

For this progress report : 30h
YTD : 138h / 200h

IGDA Montreal 2007-09-11 - The Evolution of Bioshock

What a night! 280 came to see the presentation! 280! That’s a new high since I started as a volunteer.

Unfortunately, I can’t say much about the presentation in itself, because I only catch a glimpse of the Q&A session at the end. But I don’t mind since I was helping out the IGDA and still got to network with some really nice people :) Oh and there should be a movie of the presentation posted on the IGDA Montreal website.