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	<title>Comments on: PvP: Real man programming</title>
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		<title>By: Eric Tremblay</title>
		<link>http://www.hextudio.com/2009/01/15/pvp-real-man-programming/comment-page-1/#comment-11132</link>
		<dc:creator>Eric Tremblay</dc:creator>
		<pubDate>Mon, 30 Mar 2009 22:29:04 +0000</pubDate>
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		<description>Exactly. 
An impressive 3D engine is hot and all... but where&#039;s the AI? Where&#039;s the user friendly GUI? Where&#039;s the creativity? Where&#039;s the intelligent gameplay? Etc etc
I think it is very important to show multiple qualities and versatility when building a port-folio. 

To show that you know stuff about Artificial Intelligence concepts, that you are clean enough when building an user experiment (easy to use, intuitive GUI, etc) and that you can do intelligent stuff with little things does way more to boost your résumé than hardcore backend skills.

In my experience, most (if not all) people that trends in specialising into heavy backend skills does just that, being the only thing they can do, and completely sucks at every other aspects of a project.

It&#039;s important to show that you know several things, no matter the way, be it a simple user-friendly application in C++ or an addictive game-clone in javascript.</description>
		<content:encoded><![CDATA[<p>Exactly.<br />
An impressive 3D engine is hot and all&#8230; but where&#8217;s the AI? Where&#8217;s the user friendly GUI? Where&#8217;s the creativity? Where&#8217;s the intelligent gameplay? Etc etc<br />
I think it is very important to show multiple qualities and versatility when building a port-folio. </p>
<p>To show that you know stuff about Artificial Intelligence concepts, that you are clean enough when building an user experiment (easy to use, intuitive GUI, etc) and that you can do intelligent stuff with little things does way more to boost your résumé than hardcore backend skills.</p>
<p>In my experience, most (if not all) people that trends in specialising into heavy backend skills does just that, being the only thing they can do, and completely sucks at every other aspects of a project.</p>
<p>It&#8217;s important to show that you know several things, no matter the way, be it a simple user-friendly application in C++ or an addictive game-clone in javascript.</p>
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