Progress Report 2008-05-04

I know you, you unfaithful bunch… :P

I know what you’re thinking: “He’s not posting anymore, he must be dead! Or he just suffered from another of his “Oh Shinny!” moment and got into Anthropology this time”.  But you’ll think again after you’ve seen what I’ve been working on it the last month.

Share and Enjoy!

Sprites are from willowWISP: willowwisp.deviantart.com/ and they are mostly used as place-holder.

Note: AI doesn’t take decisions yet, No Menu selection (As soon as a party member is ready, his target selection pop-up). Also, no damage calculation yet. Well, hey, that’s a prototype, what did you expect?

To make combat as dynamic as possible, I’ve chosen to go with a timed base selection-action system. As you can see, everyone starts in the selection phase. Once their timer is filled they can decide what action they want to perform (for now, only attack is coded). Once you’ve picked your action and your target, you get transferred to the countdown phase. Once you’re countdown reaches zero, the selected action is performed. This give us a dynamic combat system because actions can take longer to do than other.

What do you guys think?

Changes:

  • Secret Prophecy: Monster and Party formations.
  • Secret Prophecy: Target Selection.
  • Secret Prophecy: Ordered Timer Display
  • Secret Prophecy: Action animation
  • Work in progress: Target Validation (So that you can restrict selection to, say, only party members that are poisoned)

Challenge 200:

For this progress report : 15h
YTD : 15h / 200h

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