Monthly Archive for February, 2008

GDCA 2008 Winners Announced

This was a triumph
I’m making a note here: HUGE SUCCESS!
It’s hard to overstate my satisfaction

Portal won Game of the Year at the Game Developer Choice Award!! It also got the Best Game Design and the Innovation Award!

BioShock was also in the spotlight at the GDCA winning 3 awards (Best Writing, Best Visual Arts and Best Audio)

Congratulations to all Game Developer that were involved in any games that were nominated ! You’re all the REAL winners of the GDCA!

Congrats again to Jason Della Rocca who won the Ambassador Award

I don’t mean to sound ungrateful for this award, this is truly a wonderful honor. But, I’m just one person. What the industry needs now is for each one of you to get out there and be an ambassador for games, for game culture, for the profession of game development.

And big kudos to the Kokoromi gang for the well deserved Excellence in Visual Art IGF Award for Fez. And Fish reading his acceptance haiku with a monocle; Just awesome!

Progress Report 2008-02-01

I love deadlines. I like the whooshing sound they make as they fly by. - Douglas Adams

Yeah yeah, I know I’m 2 weeks late to make my Progress Report. The reason is really simple: Ugly schedule at University + Work Friday,Saturday,Sunday == Not a lot of free time && Not a lot of sleep.

And since I don’t have a lot of free time, I spend most of it playing game instead of programming them. That’s the main reason why I didn’t make it for the challenge 200 -_-;

Challenge 200:

For this progress report : 5h
Final score : 185h / 200h

I’m a bit sad that I didn’t make it to the 200 hour mark. But being short of just 15 minutes isn’t bad at all ^_^

All in all, I’m really proud of the experience. In 200h 185h, I created 3 games while building HexEngine and 1 while trying out XNA. Not to shabby eh?

I’ll be repeating the challenge 200 for 2008, but I’m still debating if I’ll continue to work on Secret Prophecy or on an idea I have for a 3D game.