Happy new year everyone! We only live once, live life to the fullest in 2008! May all your dreams comes true!
Changes:
- Upgraded to Visual C++ 2008 Express Edition.
- HexEngine: Some cleanup in CMap. Testing the step by step loading had introduced some crap
- Secret Prophecy: Dialog box! I take a string, split it to fit the size of the dialog box and manage word-wrapping.
- Secret Prophecy: Dialog boxes now manage carriage return.
- Secret Prophecy: Dialog boxes styles. Can use the default style or specify a callback where you’ll style your dialogs
- Secret Prophecy: Dialog boxes types. You can chose for your text to scroll on one page or your text to be presented on multiple pages.
- Secret Prophecy: I now have a data structure that allow me to manage sequence of events per maps.
For example: Load the map, when the map is loaded, the player can’t move and an NPC walks towards him. The NPC finishing is walk, fires another event that launch a dialog, telling the player something. When the player finish reading the dialog, the NPC then walks back to where he was, the player can now move.
Challenge 200:
For this progress report : 30h
YTD : 180h / 200h
I’m almost at the finish line for the Challenge 200. The challenge ends 2008-01-31. Only 31 days left and 20h to go, fortunately everything is on tracks and going according to plan. In the next 31 days, I’ll be creating a small chapter for Secret Prophecy. This is going to be fun!
Good progress ! It’s good to see you keep up to your challenge! 30h does make a difference ! :P
Good year to you too !