Progress Report 2007-11-01

3 Steps Closer:

Step by step ooh baby

Step 1: Stop working at Air Liquide Canada as a Web Developer. (Hrm I mean .. We can have lots of fun)

Step 2: Go back to School. Start University. (Hmm.. Theres so much we can do)

Step 3: Get a part time job in the industry as a Game Tester. (Its just you and me)

That’s right folks, I’m 3 steps closer to completing my Not-So-Secret Master Plan! Thanks to frob for helping me update my resume! It really helped with Step 3. Thanks man!

And sorry for the blog hiatus but I was taking my time to adapt to my new student life, and now, balancing my time between university and job.

Changes:

  • HexEngine: Added on_after_event to layers events.
  • HexEngine: Added tile events using a feature currently in the trunk of Tiled
  • HexEngine: Added on_load and on_unload as supported map properties. The value is a Script to be executed.
  • Secret Prophecy: Sprites Animations
  • Secret Prophecy: Character movements with movement animations.
  • Secret Prophecy: Basic AI for random NPC movement.
  • Secret Prophecy: Basic wandering AI within a rectangular zone.
  • Secret Prophecy: Basic AI following a predefined path.

Challenge 200:

For this progress report : 30h
YTD : 138h / 200h

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