Progress Report 2007-09-01

Changes:

  • TetriQuest: AI thinking now doesn’t stop the drawing and updating of the game. Gives a more fluid experience. \o/
  • TetriQuest: If anyone clear more than 1 lines, it adds line cleared - 1 lines to each opponent field.
  • TetriQuest: The AI settings were already modifialbe globaly, but now each board have an AI config of it’s own. Allowing different AI setting in the same match.
  • TetriQuest: For each line you clear, mana is added to to the field.
  • TetriQuest: Mana: You collect mana by clearing lines with mana in it.
  • TetriQuest: Magics use mana.
  • TetriQuest: You can’t cast magic if you don’t have enough mana.
  • TetriQuest: Bug Fix: AI keeps it’s setting after it’s dead.

Challenge 200:
For this progress report : 20h
YTD : 108h / 200h

Todo:

  • J.I.M. : Do not allow an object to be push into another object.
  • Fix gif transparency.
  • Pixel perfect collision detection.
  • Rework the split of a tileset image. I should copy the pixel of the big image in the tile, instead of each time copying the big image and cropping it.

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