What a night! 280 came to see the presentation! 280! That’s a new high since I started as a volunteer.
Unfortunately, I can’t say much about the presentation in itself, because I only catch a glimpse of the Q&A session at the end. But I don’t mind since I was helping out the IGDA and still got to network with some really nice people :) Oh and there should be a movie of the presentation posted on the IGDA Montreal website.
Most of my personal projects are started because I ask myself way to many questions. When creating TetriQuest, I wanted to know:
- Is HexEngine ready to create a simple game?
- Is it easy or hard to create an AI for Tetris?
- Could RPG-like element be implemented in the gameplay of Tetris?
And I couldn’t be happier because, with TQ 1.0, I was able to answer all those questions. Here’s a small post-mortem of what went well and what didn’t
The Good
Development was Rewarding
There is not a feature in this game that was not rewarding to develop. Having a working Tetris clone in a short period of time with my homebrew engine was great. And when I saw my AI being able to do 10000+ lines on average, I was ecstatic!
A New Found Passion
I was already intrigued by AIs and creating my own was so much fun that I started reading AI for Game Developer. I’m looking forward working on more complex AIs!
The Bad
A well defined milestone only mid-project
Version 1.0 is not all that I had in mind for TetriQuest and not having a well defined milestone led to some “oh shinny!” moments. I rectified the situation mid-project to bring it back on track.
Moving On
With 1.0 completed, I can put TQ aside for some time and get working on HexEngine and on the-secret-but-not-so-secret project codenamed Secret Prophecy.
It is my pleasure to announce the release of the first public version of TetriQuest.
TetriQuest is your average Tetris Clone with an RPG twist added to it. For each line you clear, mana is added to to the field. You use mana to cast magics and try to survive against 3 AI; each with different settings. AIs are fast and rough, but you have an advantage they do not, you can cast magics!
Enjoy TetriQuest version 1.0.0 (1.37MB)
Changes:
- TetriQuest: AI thinking now doesn’t stop the drawing and updating of the game. Gives a more fluid experience. \o/
- TetriQuest: If anyone clear more than 1 lines, it adds line cleared - 1 lines to each opponent field.
- TetriQuest: The AI settings were already modifialbe globaly, but now each board have an AI config of it’s own. Allowing different AI setting in the same match.
- TetriQuest: For each line you clear, mana is added to to the field.
- TetriQuest: Mana: You collect mana by clearing lines with mana in it.
- TetriQuest: Magics use mana.
- TetriQuest: You can’t cast magic if you don’t have enough mana.
- TetriQuest: Bug Fix: AI keeps it’s setting after it’s dead.
Challenge 200:
For this progress report : 20h
YTD : 108h / 200h
Todo:
- J.I.M. : Do not allow an object to be push into another object.
- Fix gif transparency.
- Pixel perfect collision detection.
- Rework the split of a tileset image. I should copy the pixel of the big image in the tile, instead of each time copying the big image and cropping it.