Changes:
- TetriQuest: Multiple Board shown on screen.
- TetriQuest: Player vs Multiple AI.
- TetriQuest: “Add line” attack.
- TetriQuest: “Remove line” defence.
- I refactored some of the TetriQuest functions into class, but “class” in lua seems really slow. I have to investigate to find what is causing the slowdown I’m experiencing.
Challenge 200:
For this progress report : 8h
YTD : 88h00 / 200h
Todo:
- TetriQuest: AI react to magic attacks.
- J.I.M. : Do not allow an object to be push into another object.
- Fix gif transparency.
- Pixel perfect collision detection.
- Rework the split of a tileset image. I should copy the pixel of the big image in the tile, instead of each time copying the big image and cropping it.


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