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	<title>Comments on: How far were you into programming when you started making games?</title>
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	<link>http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/</link>
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		<title>By: Videogame Biscuit</title>
		<link>http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/comment-page-1/#comment-124</link>
		<dc:creator>Videogame Biscuit</dc:creator>
		<pubDate>Thu, 07 Jun 2007 19:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/#comment-124</guid>
		<description>I started thinking about making video games as soon as I wrote my first &quot;Hello world&quot; program on a Commodore 64. Since that would have required serious assembly programming, I never even got started on that. Interest flared up again when I learned Turbo Pascal in high school, but again I never succeeded in building something that worked. I wrote a few regular applications in Turbo Pascal and later Delphi, but my first serious attempt at making games was when I picked up &quot;DirectX in 24 hours&quot;. I managed to get a Tetris clone up and running, but it was incredibly buggy and crashed all the time. After that I gave OpenGL a shot, but I realized that building a game engine from scratch when you&#039;re working alone takes too much time. A month ago I got myself a copy of Torque Game Builder and that seems to be exactly what I&#039;m looking for. Let&#039;s hope I will finally finish a decent game!</description>
		<content:encoded><![CDATA[<p>I started thinking about making video games as soon as I wrote my first &#8220;Hello world&#8221; program on a Commodore 64. Since that would have required serious assembly programming, I never even got started on that. Interest flared up again when I learned Turbo Pascal in high school, but again I never succeeded in building something that worked. I wrote a few regular applications in Turbo Pascal and later Delphi, but my first serious attempt at making games was when I picked up &#8220;DirectX in 24 hours&#8221;. I managed to get a Tetris clone up and running, but it was incredibly buggy and crashed all the time. After that I gave OpenGL a shot, but I realized that building a game engine from scratch when you&#8217;re working alone takes too much time. A month ago I got myself a copy of Torque Game Builder and that seems to be exactly what I&#8217;m looking for. Let&#8217;s hope I will finally finish a decent game!</p>
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		<title>By: ET</title>
		<link>http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/comment-page-1/#comment-118</link>
		<dc:creator>ET</dc:creator>
		<pubDate>Fri, 27 Apr 2007 15:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/#comment-118</guid>
		<description>Well, just as Nick did, I too started programming with games. I doodled a little bit with Turbo Basic and did very simple and small games but still very enjoying to play :) I was so proud of myself! Then I moved to Visual Basic, then C, then a small dedicated RPG game engine, called &quot;&lt;a href=&quot;http://verge-rpg.com&quot;&gt;verge&lt;/a&gt;&quot; with whom I did lots of demos and stuff.
But I never actually finished a game since the Turbo Basic era :&#039;(
I guess i prefer pitching new ideas for games and try them out rather than developping the whole thing myself :/
I&#039;m what you could call a Lazy Boy hehe</description>
		<content:encoded><![CDATA[<p>Well, just as Nick did, I too started programming with games. I doodled a little bit with Turbo Basic and did very simple and small games but still very enjoying to play :) I was so proud of myself! Then I moved to Visual Basic, then C, then a small dedicated RPG game engine, called &#8220;<a href="http://verge-rpg.com">verge</a>&#8221; with whom I did lots of demos and stuff.<br />
But I never actually finished a game since the Turbo Basic era :&#8217;(<br />
I guess i prefer pitching new ideas for games and try them out rather than developping the whole thing myself :/<br />
I&#8217;m what you could call a Lazy Boy hehe</p>
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		<title>By: 0xCAFE</title>
		<link>http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/comment-page-1/#comment-115</link>
		<dc:creator>0xCAFE</dc:creator>
		<pubDate>Mon, 23 Apr 2007 15:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/#comment-115</guid>
		<description>Let me add my own two cents :P

The first game I built for myself (not a school project) was a Zelda 1 clone.  It was not very polished but Link could move around a tile with basic collision detection.  I was close (about 75%) of pixel-perfect collision detection.  It was written in C (MS DOS) and was quite fast.  Loading .gif files for sprites.

When I was building the engine, I needed a map to test, so I paused the game dev to start a basic map editor.  It used a bunch of cheap sprites and used the mouse to &quot;draw&quot; the map.  It was also written in C (MS DOS).

I have also made the usual Minesweeper (who didn&#039;t! :D)

Then, when I had some time on my hands I read the book &quot;Developing Games in Java&quot; by David Brackeen (http://www.amazon.com/Developing-Games-Java-David-Brackeen/dp/1592730051) and built yet another Zelda clone.  The whole point was to try and do the same thing in Java.  I have made a cleaner interface, it ran fullscreen on Windows and used real Zelda sprites I copied with an emulator.  It was not so complicated (much less than the first time).

And the third demo I made was a basic Mega Man X animated sprites. I used treads to animate the breathing of Mega Man, jumping running, etc.

That&#039;s about what I have done a few years ago.  Since then, I did not do much in the game dev domain.

See ya!</description>
		<content:encoded><![CDATA[<p>Let me add my own two cents :P</p>
<p>The first game I built for myself (not a school project) was a Zelda 1 clone.  It was not very polished but Link could move around a tile with basic collision detection.  I was close (about 75%) of pixel-perfect collision detection.  It was written in C (MS DOS) and was quite fast.  Loading .gif files for sprites.</p>
<p>When I was building the engine, I needed a map to test, so I paused the game dev to start a basic map editor.  It used a bunch of cheap sprites and used the mouse to &#8220;draw&#8221; the map.  It was also written in C (MS DOS).</p>
<p>I have also made the usual Minesweeper (who didn&#8217;t! :D)</p>
<p>Then, when I had some time on my hands I read the book &#8220;Developing Games in Java&#8221; by David Brackeen (<a href="http://www.amazon.com/Developing-Games-Java-David-Brackeen/dp/1592730051" >http://www.amazon.com/Developing-Games-Java-David-Brackeen/dp/1592730051</a>) and built yet another Zelda clone.  The whole point was to try and do the same thing in Java.  I have made a cleaner interface, it ran fullscreen on Windows and used real Zelda sprites I copied with an emulator.  It was not so complicated (much less than the first time).</p>
<p>And the third demo I made was a basic Mega Man X animated sprites. I used treads to animate the breathing of Mega Man, jumping running, etc.</p>
<p>That&#8217;s about what I have done a few years ago.  Since then, I did not do much in the game dev domain.</p>
<p>See ya!</p>
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		<title>By: Nick</title>
		<link>http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/comment-page-1/#comment-109</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 18 Apr 2007 16:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/#comment-109</guid>
		<description>One was a simple duck hunt clone, the other was semi-original. The semi-original one was based off of a game from &lt;a href=&quot;http://experimentalgameplay.com&quot;&gt;EGP&lt;/a&gt; , I think the title of it was &quot;Consumed by Fire.&quot; I basically recreated that, and added a whole lot of features and polish, that I thought it needed. I guess you could say both were clones.</description>
		<content:encoded><![CDATA[<p>One was a simple duck hunt clone, the other was semi-original. The semi-original one was based off of a game from <a href="http://experimentalgameplay.com">EGP</a> , I think the title of it was &#8220;Consumed by Fire.&#8221; I basically recreated that, and added a whole lot of features and polish, that I thought it needed. I guess you could say both were clones.</p>
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		<title>By: tioneB</title>
		<link>http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/comment-page-1/#comment-106</link>
		<dc:creator>tioneB</dc:creator>
		<pubDate>Tue, 17 Apr 2007 19:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/#comment-106</guid>
		<description>&lt;p&gt;Thanks for your encouraging words Nick!&lt;/p&gt;
&lt;p&gt;Oh and what were those 2 games? Simple game clone? Original Ideas?&lt;br /&gt;
I&#039;m curious about others first steps in game programming and reading the topic on gamedev.net have been really interesting.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks for your encouraging words Nick!</p>
<p>Oh and what were those 2 games? Simple game clone? Original Ideas?<br />
I&#8217;m curious about others first steps in game programming and reading the topic on gamedev.net have been really interesting.</p>
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		<title>By: Nick</title>
		<link>http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/comment-page-1/#comment-105</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 17 Apr 2007 17:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.hextudio.com/2007/04/17/how-far-were-you-into-programming-when-you-started-making-games/#comment-105</guid>
		<description>Hehe, this one is easy. I started programming &lt;i&gt;by&lt;/i&gt; making games. Although, to this day, I haven&#039;t completed more than 2 games. The 2 games I have completed are pretty simple games, but I&#039;m very proud of them as well. ;)

I&#039;ve been reading your blog because of the engine you are making, looks very interesting. Keep up the good work. :)</description>
		<content:encoded><![CDATA[<p>Hehe, this one is easy. I started programming <i>by</i> making games. Although, to this day, I haven&#8217;t completed more than 2 games. The 2 games I have completed are pretty simple games, but I&#8217;m very proud of them as well. ;)</p>
<p>I&#8217;ve been reading your blog because of the engine you are making, looks very interesting. Keep up the good work. :)</p>
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