Changes :
- I found a way to run J.I.M.exe on a PC that doesn’t have Visual Studio 2005 Express installed. Looks simple, but I had a lot of trial and error to do using my work PC.
- J.I.M. : You should not be able to push objets into walls.
- J.I.M. : Remove energy tile when consumed.
- J.I.M. : Map creation, I now have 4 maps to run my test on.
- Some J.I.M. code polishing
- Unrelated to HexEngine or J.I.M, but not to my learning experience, I’ve compiled OGRE. I took a look at the particle effects and to the cell shading technique OGRE can provide.
- I’ve also compiled an Half-Life 2 Mod. But did not spent a lot of time playing with it.
Challenge 500:
For this progress report : 13h
YTD : 41h45 / 500h
Todo :
- J.I.M. : Do not allow an object to be push into another object.
- Fix gif transparency
- Pixel perfect collision detection
- Rework the split of a tileset image. I should copy the pixel of the big image in the tile, instead of each time copying the big image and cropping it.


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