Progress Report 2007-04-01

Changes :

  • I found a way to run J.I.M.exe on a PC that doesn’t have Visual Studio 2005 Express installed. Looks simple, but I had a lot of trial and error to do using my work PC.
  • J.I.M. : You should not be able to push objets into walls.
  • J.I.M. : Remove energy tile when consumed.
  • J.I.M. : Map creation, I now have 4 maps to run my test on.
  • Some J.I.M. code polishing
  • Unrelated to HexEngine or J.I.M, but not to my learning experience, I’ve compiled OGRE. I took a look at the particle effects and to the cell shading technique OGRE can provide.
  • I’ve also compiled an Half-Life 2 Mod. But did not spent a lot of time playing with it.

Challenge 500:
For this progress report : 13h
YTD : 41h45 / 500h

Todo :

  • J.I.M. : Do not allow an object to be push into another object.
  • Fix gif transparency
  • Pixel perfect collision detection
  • Rework the split of a tileset image. I should copy the pixel of the big image in the tile, instead of each time copying the big image and cropping it.

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