Little changes but lots of fixs and improvements. Really happy with what I accomplished :)
Changes :
- Reworked the base64 loading of tile. I now load the image from memory instead of writing a temporary file on disk and loading the temp file. \o/
- We can now load maps created with Tiled that have the option to base64 encode each layer. This reduce the map file size and the load time.
- Animated gif support. N00b mistakes on my part costed me alot of debugging time for this :(
Challenge 500:
For this progress report : 15h
YTD : 22h45 / 500h
Todo :
- Fix gif transparency
- Timer Manager
- Pixel perfect collision detection
- Write a “Making of” page on how I load map created with Tiled.
- Write “Lua part 2″ extending on the first tutorial to show how we can manage game states with lua.
- Rework the split of a tileset image. I should copy the pixel of the big image in the tile, instead of each time copying the big image and cropping it.


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