Progress Report 2007-02-25

Little changes but lots of fixs and improvements. Really happy with what I accomplished :)

Changes :

  • Reworked the base64 loading of tile. I now load the image from memory instead of writing a temporary file on disk and loading the temp file. \o/
  • We can now load maps created with Tiled that have the option to base64 encode each layer. This reduce the map file size and the load time.
  • Animated gif support. N00b mistakes on my part costed me alot of debugging time for this :(

Challenge 500:
For this progress report : 15h
YTD : 22h45 / 500h

Todo :

  • Fix gif transparency
  • Timer Manager
  • Pixel perfect collision detection
  • Write a “Making of” page on how I load map created with Tiled.
  • Write “Lua part 2″ extending on the first tutorial to show how we can manage game states with lua.
  • Rework the split of a tileset image. I should copy the pixel of the big image in the tile, instead of each time copying the big image and cropping it.

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