Progress Report 2007-02-11

Changes :

  • Obsoleted CTexture, used the old CTexture to write CImage.
  • Cleaner split function in CImage.
  • Removed some useless image flipping
  • Basic Image Manager
  • Image loading from lua

Challenge 500:
For this progress report : 7h45
YTD : 7h45 / 500h

Todo :

  • Animated gif support
  • Timer Manager
  • Pixel perfect collision detection
  • Write a “Making of” page on how I load map created with Tiled.
  • Write “Lua part 2″ extending on the first tutorial to show how we can manage game states with lua.
  • Rework the base64 loading of tile. I should load the image from memory instead of writing a temporary file and loading it.
  • Rework the split of a tileset image. I should copy the pixel of the big image in the tile, instead of each time copying the big image and cropping it.

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