Changes :
- Obsoleted CTexture, used the old CTexture to write CImage.
- Cleaner split function in CImage.
- Removed some useless image flipping
- Basic Image Manager
- Image loading from lua
Challenge 500:
For this progress report : 7h45
YTD : 7h45 / 500h
Todo :
- Animated gif support
- Timer Manager
- Pixel perfect collision detection
- Write a “Making of” page on how I load map created with Tiled.
- Write “Lua part 2″ extending on the first tutorial to show how we can manage game states with lua.
- Rework the base64 loading of tile. I should load the image from memory instead of writing a temporary file and loading it.
- Rework the split of a tileset image. I should copy the pixel of the big image in the tile, instead of each time copying the big image and cropping it.
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