IGDA Montreal 01-03-2006

Guillaume Provost (Production Director) and William Ho (Creative Director) from Pseudo Interactive were present to talk about the game design of Full Auto 360 and how they tried to find a good balance with a emergent gameplay and an arcade gameplay. It was really interesting for the game designer in me to see how these guys designed their game. What they had to do in order to find this balance, adding things, removing stuff, etc.

There’s a brief summary report of the event on the IGDA Montreal website.

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